![]() This helpful article will tell you if your phone is compatible with the Google Cardboard version you are purchasing. Make sure to check whether your phone is compatible with your Google Cardboard headset before purchasing. Generally speaking, you get what you pay for, and these headsets are made of cardboard so they won't be terribly durable or comfortable but it's hard to complain at such a low price. The quality of these headsets very so make sure to read some reviews before purchasing. Some models come with a heads trap for hands-free use while other require users to hold the device to their head. There are dozens of Google Cardboard kits for sale from online retailers like Amazon and prices are typically less than $30. Some headsets cost less than the price of a small lunch and a variety of free apps make this the easiest and cheapest way to start exploring the world of VR. If you are trying to get started with VR and you want to spend as little money as possible then this is the best option for you. We’ll update you as soon as we know more.Google Cardboard comes in at the number two spot for one main reason: price. ![]() Santa Cruz looks promising, at least on paper, though we haven’t gotten any word on specs, lenses, or any of the hardware central to making a PC-quality experience in a mobile form factor. The new controllers also add a touchpad, a la the Vive-no surprise there. The large ring that used to go over your knuckles now protrudes above the thumb, presumably to aid tracking as you move your hands out to the sides or down to your waist. Oculus also redesigned its Touch controllers to work with Santa Cruz, which might help. The redesigned Touch controllers for Oculus Santa Cruz. Hopefully we can do that here at Connect today, though we’re not sure yet whether those prototypes are here on the show floor or not. ![]() We’ll need to get some hands-on time with the unit to test that functionality. It’s hard to say how much you’ll notice the moments it doesn’t track-after all, your hands would be almost behind you at that point. Santa Cruz does track your hands when you reach up above your head though, for instance, as well as out to the sides a bit. Tracking is still concentrated in front of you, so this is certainly not as seamless as a base station system used by the Oculus Rift or the HTC Vive. Santa Cruz uses four cameras, not two, and places them around the perimeter of the headset. The Oculus Santa Cruz uses four sensors in the headset instead of external base stations. That means no room-scale, nor even the pseudo-room scale/standing experience you can get with the basic Oculus Rift + Touch package. It’s also worth noting that Oculus Go doesn’t include position-tracking for either the headset or controllers-like Gear VR, this is head-tracking only. Oculus even rammed that point home, announcing that Gear VR apps will be compatible with Oculus Go, using the same control schemes. The display is a bit better, coming in at 2560×1440 compared with the Oculus Rift’s 2160×1200, but this is still mobile VR at heart. Now, whether the experience will be as good as PC-centric VR? No way. I’ve come to depend on built-in audio for VR-its convenience trumps the fidelity (but added clumsiness) of separate headphones. It’s not the same oversized on-ear headphones found on the core Oculus Rift, but there is support for spatial audio and the speakers look like they’re built into the headband. Oculus Go also includes built-in audio, which is a definite improvement over Samsung Go. Oculus Go broadens that audience significantly, and at $199 it’s set to be one of the cheapest VR headsets on the market when it releases in early 2018-and without wires tethering you to the PC. The $99 Gear VR is a great piece of hardware, but its audience was always limited by the pool of people who own a compatible Samsung Galaxy phone.
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